How to Avoid Scope Creep

I like to travel light, so I used to carry a very small, vintage suitcase without any wheels.

Then I got a bigger one with wheels. Nice! It doesn’t matter how much it weighs, and I can even unzip the front for an extra inch of space.

The first time I went out of town, I started filling my new suitcase with the essentials.

Then I added a second pair of shoes in case I went hiking. And an extra coat, just in case.

And three books. And some paper, a pencil case, and a portable watercolor kit.

And some snacks. And one last book.

I ended up filling it to the zipper capacity, and was at least 3 times bigger than my previous tiny suitcase.

Did I use all of this stuff? Not really. Maybe one or two things were useful, but the rest just sat there.



That’s a variation of Parkinson’s Law in action, which states:

Work expands to fill the time available for its completion.”
– Cyril Northcote Parkinson


My X-treme cartoon became a monster project!

What started as a cool and simple idea got out of control, so I’m going to use it as a case study to show you how to pinpoint the problems and resolve scope creep or keep it from happening in your own projects.



How to quickly improve your work by asking for feedback

When I first started my Animation Course, I was afraid of what other people might say about the things I made. It intimidated me to show my drawings then, and even now I feel awkward about it.

I didn’t know the difference between constructive criticism and someone bashing my work, or comments by people with no artistic background saying stupid stuff.

After a while, I realized feedback and constructive criticism were not what I thought; they are just comments on how to improve my work, which relieved my fears. Because of that realization, when I got my first job, it never bothered me to have my animation or clean-ups scrutinized and commented on.

Also, when you work in a studio, you are part of a team and other people before you have done amazing work already. I found it comforting and inspiring to be in a big group of creative minds.


Last month, I finished my second cartoon. I watched it over and over, and something wasn’t right. I didn’t know what it was, but I wanted to improve it.

So I did the most uncomfortable thing: I asked for feedback and used it to change my work.


I’ll show you the feedback I got and a comparison between the first and the second versions of the cartoon.

First, I’ll go through all the revisions I made in the cartoon, the reasons behind the changes, and why they work better.




The Making of “Wall of Death”

My friend was recently in a mosh pit with the other metal heads at a music festival, totally enjoying her favourite band, when she suddenly realized she was by herself. The crowd was split in half, but everybody was still enjoying the band. A bit warily, she stayed to listen and enjoy the song.

Then, the singer started a countdown.



A genius way to learn fast for great art

Do you get ideas, start planning, and then keep on planning to the point where you create a monster project that would take you a year and a full crew to finish? Or do you overthink things to the point that you end up staring at a blank page?


I have binders full of ideas that are mostly unfinished because I let them become monster projects. To change that, now I’m creating very short projects that (should) take less than a week to finish.